


While it wasn't always easy to figure out which way to go in the game, exploration led to intriguing bonuses and Easter Eggs that weren't present in the SNES game.Īladdin also had a sword in the Genesis game, which allowed him to battle his enemies fiercely, rather than jumping on their heads to quash the attack unrealistically. He felt more like a real hero, but a lot of the things that made the Genesis version feel superior were often met with the game's downfalls. Genesis offered more opportunities to explore Agrabah, which wasn't entirely possible in the SNES version because of the game's platformer style. For a lot of the older games inspired by animated films, the plot and design were often so distant from the movie, all that seemed recognizable was the character. Related: Playstation's Wolverine Game Isn't Being Made With Kids In Mind Disney's Aladdin on the Genesisĭeveloped by Sega and Virgin, it can't be denied that the Genesis version of Disney's Aladdin stuck much more closely to the plot of the movie, featuring familiar scenes and moments, as well as those catchy songs that make classic Disney films unforgettable. This also made it a little bit easier to play for younger fans of the film. In many ways, the SNES version felt much more like a platformer than its Genesis counterpart, which led to familiar game experiences for platformer fans. In platformers, the pacing is often everything as the player character travels through their world, leaping through obstacles, exploring hidden crevices, collecting items and jumping on enemy heads to defeat them. Speaking of timing, the pacing of the SNES game was also superior, despite the fact that some levels deviated pretty far from the original plot of the movie. Controlling the character was much smoother, which meant running, leaping and encountering enemies was a lot easier to manage, and the controls system responses were more carefully timed. The SNES version of Aladdin has always had a lot going for it, especially aspects that make the gameplay far superior. Super Nintendo's Aladdin game was designed by Capcom, who was known at the time for creating incredible versions of games based on a number of Disney films.
